bd820aa9c5
To avoid duplicated load of the same data in an HTTP request, we can set a context cache to do that. i.e. Some pages may load a user from a database with the same id in different areas on the same page. But the code is hidden in two different deep logic. How should we share the user? As a result of this PR, now if both entry functions accept `context.Context` as the first parameter and we just need to refactor `GetUserByID` to reuse the user from the context cache. Then it will not be loaded twice on an HTTP request. But of course, sometimes we would like to reload an object from the database, that's why `RemoveContextData` is also exposed. The core context cache is here. It defines a new context ```go type cacheContext struct { ctx context.Context data map[any]map[any]any lock sync.RWMutex } var cacheContextKey = struct{}{} func WithCacheContext(ctx context.Context) context.Context { return context.WithValue(ctx, cacheContextKey, &cacheContext{ ctx: ctx, data: make(map[any]map[any]any), }) } ``` Then you can use the below 4 methods to read/write/del the data within the same context. ```go func GetContextData(ctx context.Context, tp, key any) any func SetContextData(ctx context.Context, tp, key, value any) func RemoveContextData(ctx context.Context, tp, key any) func GetWithContextCache[T any](ctx context.Context, cacheGroupKey string, cacheTargetID any, f func() (T, error)) (T, error) ``` Then let's take a look at how `system.GetString` implement it. ```go func GetSetting(ctx context.Context, key string) (string, error) { return cache.GetWithContextCache(ctx, contextCacheKey, key, func() (string, error) { return cache.GetString(genSettingCacheKey(key), func() (string, error) { res, err := GetSettingNoCache(ctx, key) if err != nil { return "", err } return res.SettingValue, nil }) }) } ``` First, it will check if context data include the setting object with the key. If not, it will query from the global cache which may be memory or a Redis cache. If not, it will get the object from the database. In the end, if the object gets from the global cache or database, it will be set into the context cache. An object stored in the context cache will only be destroyed after the context disappeared. |
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.gitea | ||
.github | ||
assets | ||
build | ||
cmd | ||
contrib | ||
custom/conf | ||
docker | ||
docs | ||
models | ||
modules | ||
options | ||
public | ||
routers | ||
services | ||
snap | ||
templates | ||
tests | ||
tools | ||
web_src | ||
.air.toml | ||
.changelog.yml | ||
.dockerignore | ||
.drone.yml | ||
.editorconfig | ||
.eslintrc.yaml | ||
.gitattributes | ||
.gitignore | ||
.gitpod.yml | ||
.golangci.yml | ||
.ignore | ||
.lgtm | ||
.markdownlint.yaml | ||
.npmrc | ||
.spectral.yaml | ||
.stylelintrc.yaml | ||
BSDmakefile | ||
build.go | ||
CHANGELOG.md | ||
CONTRIBUTING.md | ||
DCO | ||
Dockerfile | ||
Dockerfile.rootless | ||
go.mod | ||
go.sum | ||
LICENSE | ||
main.go | ||
MAINTAINERS | ||
Makefile | ||
package-lock.json | ||
package.json | ||
playwright.config.js | ||
README_ZH.md | ||
README.md | ||
SECURITY.md | ||
vitest.config.js | ||
webpack.config.js |
Gitea - Git with a cup of tea
Purpose
The goal of this project is to make the easiest, fastest, and most painless way of setting up a self-hosted Git service.
As Gitea is written in Go, it works across all the platforms and architectures that are supported by Go, including Linux, macOS, and Windows on x86, amd64, ARM and PowerPC architectures. You can try it out using the online demo. This project has been forked from Gogs since November of 2016, but a lot has changed.
Building
From the root of the source tree, run:
TAGS="bindata" make build
or if SQLite support is required:
TAGS="bindata sqlite sqlite_unlock_notify" make build
The build
target is split into two sub-targets:
make backend
which requires Go Stable, required version is defined in go.mod.make frontend
which requires Node.js LTS or greater and Internet connectivity to download npm dependencies.
When building from the official source tarballs which include pre-built frontend files, the frontend
target will not be triggered, making it possible to build without Node.js and Internet connectivity.
Parallelism (make -j <num>
) is not supported.
More info: https://docs.gitea.io/en-us/install-from-source/
Using
./gitea web
NOTE: If you're interested in using our APIs, we have experimental support with documentation.
Contributing
Expected workflow is: Fork -> Patch -> Push -> Pull Request
NOTES:
- YOU MUST READ THE CONTRIBUTORS GUIDE BEFORE STARTING TO WORK ON A PULL REQUEST.
- If you have found a vulnerability in the project, please write privately to security@gitea.io. Thanks!
Translating
Translations are done through Crowdin. If you want to translate to a new language ask one of the managers in the Crowdin project to add a new language there.
You can also just create an issue for adding a language or ask on discord on the #translation channel. If you need context or find some translation issues, you can leave a comment on the string or ask on Discord. For general translation questions there is a section in the docs. Currently a bit empty but we hope to fill it as questions pop up.
https://docs.gitea.io/en-us/translation-guidelines/
Further information
For more information and instructions about how to install Gitea, please look at our documentation. If you have questions that are not covered by the documentation, you can get in contact with us on our Discord server or create a post in the discourse forum.
We maintain a list of Gitea-related projects at gitea/awesome-gitea.
The Hugo-based documentation theme is hosted at gitea/theme.
The official Gitea CLI is developed at gitea/tea.
Authors
Backers
Thank you to all our backers! 🙏 [Become a backer]
Sponsors
Support this project by becoming a sponsor. Your logo will show up here with a link to your website. [Become a sponsor]
FAQ
How do you pronounce Gitea?
Gitea is pronounced /ɡɪ’ti:/ as in "gi-tea" with a hard g.
Why is this not hosted on a Gitea instance?
We're working on it.
License
This project is licensed under the MIT License. See the LICENSE file for the full license text.
Screenshots
Looking for an overview of the interface? Check it out!