ed31ddc29a
* Fix an issue with panics related to attributes * Wrap goldmark render in a recovery function * Reduce memory use in render emoji * Use a pipe for rendering goldmark - still needs more work and a limiter Signed-off-by: Andrew Thornton <art27@cantab.net> Co-authored-by: Lauris BH <lauris@nix.lv>
186 lines
4.5 KiB
Go
186 lines
4.5 KiB
Go
// Copyright 2020 The Gitea Authors. All rights reserved.
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// Copyright 2015 Kenneth Shaw
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package emoji
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import (
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"sort"
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"strings"
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"sync"
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)
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// Gemoji is a set of emoji data.
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type Gemoji []Emoji
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// Emoji represents a single emoji and associated data.
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type Emoji struct {
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Emoji string
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Description string
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Aliases []string
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UnicodeVersion string
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SkinTones bool
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}
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var (
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// codeMap provides a map of the emoji unicode code to its emoji data.
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codeMap map[string]int
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// aliasMap provides a map of the alias to its emoji data.
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aliasMap map[string]int
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// emptyReplacer is the string replacer for emoji codes.
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emptyReplacer *strings.Replacer
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// codeReplacer is the string replacer for emoji codes.
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codeReplacer *strings.Replacer
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// aliasReplacer is the string replacer for emoji aliases.
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aliasReplacer *strings.Replacer
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once sync.Once
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)
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func loadMap() {
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once.Do(func() {
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// initialize
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codeMap = make(map[string]int, len(GemojiData))
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aliasMap = make(map[string]int, len(GemojiData))
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// process emoji codes and aliases
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codePairs := make([]string, 0)
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emptyPairs := make([]string, 0)
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aliasPairs := make([]string, 0)
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// sort from largest to small so we match combined emoji first
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sort.Slice(GemojiData, func(i, j int) bool {
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return len(GemojiData[i].Emoji) > len(GemojiData[j].Emoji)
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})
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for i, e := range GemojiData {
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if e.Emoji == "" || len(e.Aliases) == 0 {
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continue
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}
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// setup codes
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codeMap[e.Emoji] = i
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codePairs = append(codePairs, e.Emoji, ":"+e.Aliases[0]+":")
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emptyPairs = append(emptyPairs, e.Emoji, e.Emoji)
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// setup aliases
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for _, a := range e.Aliases {
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if a == "" {
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continue
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}
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aliasMap[a] = i
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aliasPairs = append(aliasPairs, ":"+a+":", e.Emoji)
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}
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}
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// create replacers
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emptyReplacer = strings.NewReplacer(emptyPairs...)
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codeReplacer = strings.NewReplacer(codePairs...)
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aliasReplacer = strings.NewReplacer(aliasPairs...)
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})
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}
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// FromCode retrieves the emoji data based on the provided unicode code (ie,
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// "\u2618" will return the Gemoji data for "shamrock").
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func FromCode(code string) *Emoji {
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loadMap()
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i, ok := codeMap[code]
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if !ok {
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return nil
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}
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return &GemojiData[i]
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}
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// FromAlias retrieves the emoji data based on the provided alias in the form
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// "alias" or ":alias:" (ie, "shamrock" or ":shamrock:" will return the Gemoji
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// data for "shamrock").
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func FromAlias(alias string) *Emoji {
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loadMap()
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if strings.HasPrefix(alias, ":") && strings.HasSuffix(alias, ":") {
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alias = alias[1 : len(alias)-1]
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}
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i, ok := aliasMap[alias]
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if !ok {
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return nil
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}
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return &GemojiData[i]
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}
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// ReplaceCodes replaces all emoji codes with the first corresponding emoji
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// alias (in the form of ":alias:") (ie, "\u2618" will be converted to
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// ":shamrock:").
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func ReplaceCodes(s string) string {
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loadMap()
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return codeReplacer.Replace(s)
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}
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// ReplaceAliases replaces all aliases of the form ":alias:" with its
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// corresponding unicode value.
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func ReplaceAliases(s string) string {
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loadMap()
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return aliasReplacer.Replace(s)
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}
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type rememberSecondWriteWriter struct {
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pos int
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idx int
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end int
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writecount int
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}
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func (n *rememberSecondWriteWriter) Write(p []byte) (int, error) {
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n.writecount++
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if n.writecount == 2 {
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n.idx = n.pos
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n.end = n.pos + len(p)
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}
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n.pos += len(p)
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return len(p), nil
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}
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func (n *rememberSecondWriteWriter) WriteString(s string) (int, error) {
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n.writecount++
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if n.writecount == 2 {
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n.idx = n.pos
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n.end = n.pos + len(s)
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}
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n.pos += len(s)
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return len(s), nil
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}
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// FindEmojiSubmatchIndex returns index pair of longest emoji in a string
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func FindEmojiSubmatchIndex(s string) []int {
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loadMap()
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secondWriteWriter := rememberSecondWriteWriter{}
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// A faster and clean implementation would copy the trie tree formation in strings.NewReplacer but
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// we can be lazy here.
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//
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// The implementation of strings.Replacer.WriteString is such that the first index of the emoji
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// submatch is simply the second thing that is written to WriteString in the writer.
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//
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// Therefore we can simply take the index of the second write as our first emoji
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//
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// FIXME: just copy the trie implementation from strings.NewReplacer
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_, _ = emptyReplacer.WriteString(&secondWriteWriter, s)
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// if we wrote less than twice then we never "replaced"
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if secondWriteWriter.writecount < 2 {
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return nil
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}
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return []int{secondWriteWriter.idx, secondWriteWriter.end}
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}
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