Expire artifacts before deleting them physically (#29241)
https://github.com/go-gitea/gitea/pull/27172#discussion_r1493735466 When cleanup artifacts, it removes storage first. If storage is not exist (maybe delete manually), it gets error and continue loop. It makes a dead loop if there are a lot pending but non-existing artifacts. Now it updates db record at first to avoid keep a lot of pending status artifacts.
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@ -35,14 +35,14 @@ func cleanExpiredArtifacts(taskCtx context.Context) error {
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}
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log.Info("Found %d expired artifacts", len(artifacts))
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for _, artifact := range artifacts {
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if err := storage.ActionsArtifacts.Delete(artifact.StoragePath); err != nil {
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log.Error("Cannot delete artifact %d: %v", artifact.ID, err)
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continue
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}
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if err := actions.SetArtifactExpired(taskCtx, artifact.ID); err != nil {
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log.Error("Cannot set artifact %d expired: %v", artifact.ID, err)
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continue
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}
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if err := storage.ActionsArtifacts.Delete(artifact.StoragePath); err != nil {
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log.Error("Cannot delete artifact %d: %v", artifact.ID, err)
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continue
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}
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log.Info("Artifact %d set expired", artifact.ID)
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}
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return nil
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@ -59,14 +59,14 @@ func cleanNeedDeleteArtifacts(taskCtx context.Context) error {
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}
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log.Info("Found %d artifacts pending deletion", len(artifacts))
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for _, artifact := range artifacts {
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if err := storage.ActionsArtifacts.Delete(artifact.StoragePath); err != nil {
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log.Error("Cannot delete artifact %d: %v", artifact.ID, err)
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continue
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}
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if err := actions.SetArtifactDeleted(taskCtx, artifact.ID); err != nil {
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log.Error("Cannot set artifact %d deleted: %v", artifact.ID, err)
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continue
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}
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if err := storage.ActionsArtifacts.Delete(artifact.StoragePath); err != nil {
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log.Error("Cannot delete artifact %d: %v", artifact.ID, err)
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continue
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}
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log.Info("Artifact %d set deleted", artifact.ID)
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}
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if len(artifacts) < deleteArtifactBatchSize {
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